Hello guys, I am going to get straight to the point; I have made a human modal which I have also rigged, as well as modeling and rigging a 5-fingerd hand. While I have yet to encounter any major problems, a few oddities bug me: 1) Whenever I bend my characters knee (this is after adding/editing /painting the weights), the…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
We are looking for freelance artists / CG architects to
create low/mid poly meshes of architectural interiors. Models will be used in
Unity, so we expect meshes to be optimized for gaming (not high poly archviz). We would provide Autocad plans for reference. In this post
we are only interested in walls, windows, structure,…
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting. Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105 Few animations: https://www.youtube.com/shorts/i4bVahgUawA…
Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
Hi everyone; I am looking for a 3d modeler that will model 10 city vehicles that will be around 1500 poly max. A total of 10 vehicles that will be similar to real life city vehicles but the design won't be 100% same and there won't be any brand logo's. The quality of the models should be in today's game model standarts.…