This has been a WIP I have been hacking away at during some free time any and all critiques are appreciated, I 2nd guess my pieces a lot. I think I'm looking for a critique on how to make my final shot more dynamic or interesting, I always struggle with this part. If anyone has references I can look at or artist work you…
model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
My goal is to export the model into .gr2 format. The thing is, yes I used FBX import to send my model into 3Dsmax, but when I do that my armature gets broken for no reason, at all. So I'm trying to attach the skeleton in 3Ds. But I don't want to rig the model from scratch (weight painting all the models one more time), I…
There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…
I've been working on this model for a while now, I mostly focus on hard-surface modeling, but I've been making progress in my texturing works, this model is kind of a sum of what I've learned so far, so I need some critique, any feedback is appreciated thanks.
World of Warcraft Shadowlands Sword Game Ready Asset Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Reference Lowpoly Model (left), Mesh (right) Highpoly model UV Texture Model with texture…
I am available for work, please feel free to check out my portfolio here:https://www.artstation.com/alithaheem My focus is mainly on organic things but I am open to modelling, texturing, or concepting opportunities. Feel free to reach out to me on here or by email : thaheemaali at gmail dot com Thanks, I look forward to…
I've published it on my Artstation as it is,even if I think the presentation could have been a lot nicer.If anyone has any suggestion on how to improve it in any way,specially on rendering side I'm more than happy to hear from you.I'm using Marmoset for rendering.…