Hey everyone ! So I've began working on my next project. It's based on an environment I did for school years ago that I really liked and I wanted to make a version 2.0 with UE and my actual skills (at the time I did it in Maya using Vray) It's based on a couple of concept from the Deus Ex universe and I took 2-3 days to…
Greetings Polycount! I have recently finished working on an environment with a friend that is inspired by The Last of Us. I hope you like! :D Video Link and for those who love big pictures, here is a massive panorama stitch of the scene http://polyplant.co/Naughty_Dog/Panormama.jpg I worked on mostly the textures, shaders…
In The name of Allah Hello everyone/ This is a relight from my previous scene https://www.artstation.com/artwork/3dlA1mVideo: https://www.youtube.com/watch?v=WwbAXRhf6Dk I knew from the beginning that this one is going to get a relight. because I set it in the middle of a mountain/hill where no artificial source of light…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hi guys, I'm a student Video Game Design at Digital Arts and Entertainment (in Kortrijk, Belgium). For my graduation project, I'm developing a tool to blend static meshes with the environment. I basically want to remove the harsh seam that you see when a static mesh intersects with a landscape actor. Some examples of…
Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Hey guys! I've decided that for this challenge I'm going to design a new skin for Kled that's going to be inspired by Super Sentai/ Power Rangers. Kled will be dressed in a rangers suit with a lot of the design emphasis going into his helmet seeing as most of his body is obscured by Skaarl's head during gameplay. Skaarl's…
Hello again :D As a term project for a course from my Graduate Study I was expected to model an environment in real time. So I wanted to make something like Misty Mountains and I used Cryengine. I am by no means an environment artist and just wanted to show I created over the term. But any feedback, C&C is welcome as…
Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip. A lot of work still needs to be done,…
Isn't toying with something the base for fun and inspiration ? :wink: Also: convenience or usefulness may be in the eye of.. ..and: at least you know a bit more about it now.. :tongue: