after looking at the env stuff (finding it rather) i'd suggest starting with smaller env props and working your way up to large buildings... your buildings are flat and uninteresting surfaces that transition abruptly to one another... your accessories *(awnings and whatnot) lack form... they look like they're made of one…
artist one is a general entry level artist, two is someone more experienced but not to senior status. the difference between an artist 1 or an env artist is not the same title to compare. some jobs are looking for warm bodies, some are looking to fill specific roles. but an env arts can have a rating of artist 1 or 2 or…
just wonderfull :D. Great videos. Learned a lot from them. There is really limited amount of tutorial resources out there for env artists. Hope this will change :P
It's such a shame the art direction / lighting of this game and franchise has like, 2 colors at all time because the env art is god like. Great work Paul!
visually both can be great. But if I see even the faintest UDK skills on a resume I'm more happy (especially for env people this could make a difference)
yes u can. connect the mask to the reflectivity and the cube map to the reflect color you should now only see the env reflection on the areas where the mask is.
Actually, there was a thread like this a few weeks back :P Ultimately, maybe art director, but that's really really pushing it. I'd be happy to just be an env art lead.