))))) I'm also tired of elves and horny bodybuilders in huge grotesque armor. In the words of Dr. Goebbels: "Wenn ich Elf höre... entsichere ich meinen Browning" )))
There is tons of reference for the Lineage Dark Elves. Try looking here: http://www.e2046.com/ori_proj.php I have a lot of the Dark Elf statues and their hips are super wide.
I like this one better than any elf that Blizzard produces. Maybe because you made him look like a more or less realistic being, as far as elves go with realism. Post some updates soon, looks nice!
hi, i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
I see some job posts for Principle environment artists, and always wondered what the main difference is between that and a lead or senior? Im sure its different from studio to studio, but would be nice to get some advice from some people who have been in that position before.
Hi there, just would like to present this recent model I've done. It's intended for a game engine with a polycount of 14k, I know it might be a bit too high though. I'm really seeking for feedback and critiques, thanks guys.:)