I feel that the cracks in the skull should be a bit more subtle. Also in the image you posted last page, I saw subtle lines sticking out of the cracks. Most demons in the cinematic from blizzard have some characteristic feature, maybe something to have a look at. Awesome project, you're doing great. I'm very interested in…
I am not sure what your take on this is, but i thought it was really strange that those LA vista sets seemed to completely disregard the vast network of freeways we got here. I sorta think that the freeways around here are a defining characteristic in this city. It sorta looked like they just recycled sets from District 9,…
Also on the blade hand (right hand was it?) he has middle finger cut off, pay attention to that, its one of his big characteristics. And hes face looks little too long, maybe its cause you didnt paint him any eyes, in that cause you should pull the hood lower over his face. But super nice effort overall.
Hello everyone! In this project, I’m going to use only Decalmachine Trim Workflow. These are references: And this is the result of the first stage Blockout: At the moment I have determined the number of objects, their baseline characteristics and an exemplary appearance. The standard section of the corridor has a length of…
Good start :) Is it meant to look like a real favela? High building density is the defining characteristic of favelas. Usually they are located on a hill side. Some examples: http://www.math.ethz.ch/~hjfurrer/holidays/RioDeJaneiro/large/Favela.JPG http://tupiwire.files.wordpress.com/2010/01/favela-morumbi-sao-paulo.jpg…
Hi! Always love to see some streetfighter character being done. What I find at the moment is while the character is dressed like Ryu, he doesn't currently look like him. Not sure if you are going for something less stylised but your sculpt currently doesn't have a ton of personnality or much of the characteristic that…
Those models and textures are defnitely world class, it looks like you clearly got enough time to make those, very nice. If I have to show someone how great textures looks like, then I will point them towards WoT from now on. Id only wish for more tanks with text / logos (and maybe other human elements), the ones that have…
I liked the slanty eyed version better. Made her more attractive to my eye... Main problem with the face at this point is the crease on the cheeks...I'm going to look up the name dammit... the risorius masseter needs to be brought in a bit closer to the corners of the lips and smoothed out a tad. Aside from that I'd say…
That is a way to do it, but usually rocks and boulders have very different characteristics from cliffs in terms of shape and details. When creating rocky environments you usually want to retain a consistency in detail level and shape size, even if they might be made from the same rock/mineral type. So if you take a human…
you're putting in a lot of good work on this beastie and that's great to see, i'm glad to see you posting it again. but so far i think you've got a couple of different ideas going that don't quite harmonize--true, you've spent a lot of time developing the individual muscles and features and whatnot, but the overall…