Hello. I just wanted to help my sister who is a doctor. She wanted to have an application or software installed on her phone or ipad to make it easy for her to check on her patient's record. Any suggestions would be really really great. Thanks :)
We are looking for a 3D artist who can make an avatar model and a department like The Sims. It has to be Lowpoly and the avatar has to be customizable and rigged.Interested, please send portfolio to msilva@edutecno.com
Thanks for taking me back Eric. I was just finishing up high school and working on getting into the game industry around that time :) It was really exciting to watch the community figure out workflows for normal mapping, as resources were pretty limited back then. I think it was basically Crytek's MAX plug-in, Nvidia's…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this:
I need something better than what i have.....I already have wings, i can't use that very well, maya is way too hard for me, soo, just post some links for me, please?
I only gone dun and released a new pixelart game! B) Available for New 3DS, Wii U & Steam. Just spreading the good news, let me know what you think! o:) NintendoLife gave it 9/10 :o https://youtu.be/UQO2syGhjMg <- vid Pirate Pop Plus <- website http://store.steampowered.com/app/487350 <- steam link
So, uh... I was just randomly checking my facebook, when I came across this link on my old sculpting professor's post. Wow, it's pretty cool, I'll have to check it out more tomorrow. http://stephaneginier.com/sculptgl/
I've yet to find any kind of workflow for creating normal maps through sculpting, and this is one aspect I find utterly lacking in a lot of programs. Is Zbrush still the best option? I seem to recall that it requires a semi-complex setup with a plane, which I never quite figured out how to use.