axisVFX is looking for experienced MAYA GENERALISTS to work on a variety of TV projects including acclaimed drama series’ and specialist factual as well as feature film projects. If you’re a proactive, self-starter with a proven track record in turning out great looking work using Maya, Arnold and Redshift and can…
Polygoblin said: A bunch of redshirts from the town died during the Wolves attack. I still think Glenn is still dead, he's just a hallucination from that girl.
It's two months and two builds later and it just happened to me. Not cool, man. Software crashing should not render the software or the current file useless after the crash. Substance Painter 2 says (when I open it): [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data]…
Finished Short: https://www.youtube.com/watch?v=aMUEMDkPSzQ Hello everyone! We are a team of 4 Animation & Game Students and 2 Sound Students and are working on an animated short about Blood Diamonds. Currently we are 4 weeks into the project and almost finished pre-production - the final deadline for the short will be 2nd…
I'm wondering the same thing. I'm trying to see if I can fit MightyBake into a Maya/Modo/Mari/Nuke/Redshift/RenderMan pipeline and workflow. I heard about it from some folks over in the Foundry Mari forums so wanted to give it a look. I want to avoid using Modo's bake system or Mari's conversion nodes to generate normals…
substance painter 2 crashed while I was painting some color and Opacity in the blended alpha mode. The project does not open now. is says... [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data] [ResourceExportPreset] Failed to load export preset 'Amazon Lumberyard' [Invalid binary…
What are real innovations in CG today ? What are the recent real evolutions we've seen so far ? -Rendering : Redshift / Octane --> Cross soft with special big point for Eevee --> Blender-Modeling : Polyenstein and Mesh fusion --> Modo equivalent do exist but the innvation did come from modo.-Sculpting : Zbrush --> but see…
I enjoyed modeling in Modo a lot. And I've been a Maya user since 2007. It certainly is a breathe of fresh air. At the end tho I perfer to render my things in Maya due to its many selection of plug-ins. Renderman, Arnold, V-ray, Redshift3D to name a few.