I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
Yes, that's right. Use position /rotation constraints rather than aligning. You'll need to sample the animation at export or collapse the controller to get keys on the constrained bones
why wouldn't you guys just apply/delete constraints to find the position/rotation etc.? if you're afraid of hijacking the animation you could just constrain a locator and store those transformations? is there another problem that could create?
Modern Shipping Container Modular Home - Visualized and created by DEER Design - Tools: 3Ds Max + Corona - All images: https://www.behance.net/gallery/96553201/Modern-Shipping-Container-Home-DEER-Design This Modular Home is a beautiful combination of indoor and outdoor space, with a great room ideal for entertaining guests…
after I inserted an xref file (using drag) into scene, I want to make some instances from that file using shift+drag. but it only makes instance from root dummy of xref. I tried to insert xref from application menu, as I need to control all imported instances by one object(such as a dummy) so using "xref objects" is not…
Does max have animation constraints? In that case use the parent constrain to two different targets, and keyframe the weight of those targets to vary between following target A and then B.
Select all the objects you want to edit, then go to Select--->Use Constraints... With: Constrain: All and Next Properties--->Smoothing: Hard When you're done, click on Close and Reset.
This is a big thread. I just wanted to ask you renderhjs if your tool can constrain UV points to move along edges, like edge constraints in Editable Poly?
As I continue my quest to make every looping track on my website available in higher-quality Ogg format (as opposed to Mp3) here's: "BALLOONS FOREVER" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/05/Balloons-Forever.ogg Maybe for a puzzle game? An open-world game? Or something else entirely?…