Hi guys! I'm starting a project to see what I can get out of the unreal engine 4 bullet damage tools. I'm starting out by exploring the basics, which means basic destructable meshes. Feel free to give any tips and remarks.
Working at better understanding the workflow for creating assets for Unreal 4. Picked a Medieval well as its fairly basic. Here is where I'm at now with a couple of small parts to add to the model. I'll probably build on it and include in a small scene, but for now the focus has just been the workflow as its been an age…
Hi , I'm having a little problem with some of my metal textures in Unreal engine 4. In Quixel they look shiny and really brass looking and in Unreal they appear really tarnished and not the same color at all. Maybe im plugging the nodes wrong or something. Here's some screenshots.
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
Hi everyone. I replayed Tropico 4 few days ago and i loved in this buildings. It's very cute. ^_^ And i think that will good practice for me (modular modelling and texturing). I started with the simple house. Now i dont know how be with AO. Bake AO in 3ds Max and apply on diffuse texture, or baking AO with shadows in the…
Does anybody have any idea how they did the really big explosion in the new Battlefield 4 gameplay trailer? http://http://www.youtube.com/watch?feature=player_detailpage&v=U8HVQXkeU8U about 9:10 in. The rest of the pfx work looks like sprite work (really nice sprites but still) but that kind of rolling explosion is so hard…
W.i.p. I am doing this character as a study based on the concept of Diablo 4 presented at Blizzcon 2019.Some things I am creating and some I am using references to other concepts in the Diablo universe.My goal is to make this character in real time. Concept My version
Hello guys, iam going to learn the Unreal Engine and i got some very good and professional video tutorials for UDK 3. My question is: Does it makes any sense to learn all the basic and some advanced stuff with these UDK3 Tutorials or shall i directly start on the UDK 4? Is there soo many difference especially for…
https://www.youtube.com/watch?v=yV8MEyytMww Hello all! thanks for checking out my latest work. I have never attempted an outdoor or stylized scene on my own before within unreal 4. Quite a big learning experience. I am reasonably happy with my end result, feel free to give feedback and opinions!