OHHH man I haven't been this excited for a game in awhile. http://xbox360.ign.com/objects/743/743608.html http://kotaku.com/5527633/alan-wake-review-transcending-its-medium
So I don't know how to fix the image problem. Opening it in another link works though... Yeah every time I try to open the render tutorial it gives me a 403 forbidden error. Edit: Thanks BARDLER I'll check it out.
Hi Personal modeling work. My first try with Space Marine character. Modeled with Cinema 4D. This is not designed for any game engine but inspired by WH40K. Any feedback is appreciated on how to improve the model. Work in progress http://kraphik3d.com/wordpress/?p=1043 Turntable http://youtu.be/qAgKg8wXdcM
Thanks crazyfool and dchung! Really awesome week in here. Tons of variety and ideas. Awesome inspiration and start to this. I'm call this done. All hand painted in 3D Coat. It's 343 polys or something around there.
Cubivore Chibi Robo Donkey Kong: Jungle Beat F-Zero GX Killer 7 P.N.0.3 You should probably read some reviews of most of these as they are either love or hate games.
@Ace-Angel It's actually very simple. It's the same set-up as this shot in my blog post. Except the B value texture (greyscale) on the far right is different and the constant just below this text is 0.3 The reason it looks that way is the combination of the texture and the UV's of the static meshes.
Yeah if this happened when we were still working with 343 on Halo 4 stuff this sort of thing could have put that project/contract in jeopardy. luckily it seems DE is doing really well with Warframe and don't need to worry about anything like that happening.
If you want an example of a clean, but creative resume, you could see mine as a possible example. I have yet to get a critical "this is too much" critique from anyone. https://cdnb.artstation.com/p/resume_files/attachments/000/003/527/original/Brian_Choi_Resume.pdf?1511826593
Try changing the Indirect Normal Influence Boost in the Lightmass section of the World Properties from 0.3 to 0. Then re-build the lighting. That might clear it up. Oh and as Lamont said, it's best to keep any future UDK questions in the Unreal Developer Kit - MASTER THREAD.
Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D