Hey guys. I'm running into a frustrating bug with the UV Editor. I'm trying to scale UVs, which normally works great. Except now the UVs return to their original size the moment I finish scaling them. If I restart Max it'll fix the problem. It's happened in other versions as well, and I've never quite figured out what…
Hey guys, I posted my old demo reel here a while ago. Since then I've made an updated version with new effects, and much more polish. [ame=" https://www.youtube.com/watch?v=49arPhzqHb4"]VIDEO[/ame] I've mostly dealt with Source modding, though I've gotten into a bit of Cryengine as well. Right now I'm working on a student…
Hello everyone! I'm really wanting to grab a seat in this internship, and I decided to have some fun with this lizard. And now, with the pushed deadline, I might be able to get two pieces done for this, which I sure hope. I think that might be a plus for me. anyway here's the Creatures from their blog post. And here's…
Hey guys! I just finished UV mapping a mech here and I got a weird surprise in this area: As you can see, those ring sections are mapped flat on the UVs, but the texture's getting bizarrely stretched on them and I'm not sure what's up. I'm pretty new to Maya, so I have no idea what might have caused this. Any ideas you…
hey guys! :D its been some time i posted some work here. i have posed and rendered the Dark Tower katet characters! its always nice to see great quality work in polycount! keep it up guys http://fc09.deviantart.net/fs70/f/2012/093/6/1/rolan_de_gilead_by_ehnoi-d4uxhf7.png…
Nothing is baking properly anymore? Is there some User file being stored somewhere that's causes ones normals to take a fucking leap? Seriously. losing my shit.
I have tried everything i know and can not solve this problem: The part that is darker was added on via the "create polygon mesh" tool. I extended it with an extrude and then tried to normalize the vertex normals. I have averaged the normals ( which is pretty much all i know how to do ) and that does not work. I have…
Hello i am posting to ask if anyone knows why my envelope is doing this? i have used the advanced options in the baking option but when i scale up the envelope it does not go larger but instead implodes on itself and i do not understand why. Any help would be great as i have been trying to look into this problem but not…
Hi, i'm having a problem for some time where for some reason my 3ds max doesn't bake my normal map! I have the low poly and the high poly, the uvs for the low poly are fine and the projection cage are fine too but when i render, the map render completely blank, only purple with no normal map. Someone please help me!
Hello The UH Animation courses are currently asking industry to answer a few questions. Your answers will help us make informed strategic plans for the students study practices for the next five years. We would greatly appreciate it if you could take a few moments in answering the following questions and adding any…