Inside the rollout definition you can't actually execute code. You can only define the UI and what happens when you interact with the UI. But, you can execute code once the rollout is created. on WalkcycleCreator open do ( global tijd = TijdSpinner.value )
This is a brilliant idea! You could print buissnies cards with a QR code linking to the app store. You'r welcome ;) Downloading now. Tell us how you did it? Is everything you code? Or did you use a al lready made 3D engine?
sef, if he's got good coding chops and a portfolio to back it up, we outsource coding every now and then for flash games. PM me his portfolio and I'll add him to our list of freelancers if it looks like we can use him.
Unfortunately, I don't think it's trivial. For example, if you look at this script: http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs It actually compiles dotNET code in memory to collect and move windows and dialogs. He has a post about it here, but the latest code is on scriptspot:…
Not possible without a lot of code work. Decals are just duplicate geometry on top of existing geometry so you couldn't punch something in without getting rid of the existing geometry or masking it somehow. You could build your deformations into your base shader though and have a mask (vert color or textures) dynamically…
oh i pre-ordered at gamestop like a month ago. i didnt get a code or anything, just a case that says Uncaged below the main title. this is after waiting outside the store for 40 minutes cause the guys inside were playing grab-ass and opened late. should i go back and ask for a code?
Coded up a proper renaming routine now. It's a bit smarter now as it can handle extra numbers that aren't at the end of a name and the code for naming isn't so lame/messy/retarded. You won't notice any differences in operation if you weren't having problems before.…
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask