Thanks Lamont ^^ I certainly get where you're coming from, my original was made looking at photos from actual flintlocks and they're mostly of brown wood and brighter metal. It's a tried and true palette. But revisiting it, I want to give it a unique touch, hence going for the opposite with bright wood and darker metal.…
All good suggestions Mongrelman ! But it looks like exporting the TposeMesh in max, rig and then re-exporting is working like a charm so far ! I was a bit affraid about having different (random) vertex count each time transpose master was doing the process (TposeMesh), but it doesn't. So basically, I can close both max and…
The night scenes are looking great so far, but the lighting is a bit monochromatic. Check against your references, notice how the most visually interesting concepts have two main light colors, orange and blue. So, add moonlight coming in from outside the windows.
Lip-synch or eyes blinking via texture swapping is usually done with some code, so the code can trigger the swap according to specific events. Blinking could be something like "randomly swap to the shut eye bitmap then immediately back to the open eye bitmap, but never allow the frequency to be faster than 3 seconds."…
Sorry guys, I was away setting up shop in an annual art market this weekend: Jed> Nice sculpt! Though I think some proportions are out, like the head-to-body ratio and the beard should be more like Street Fighter Zangief's beard. Boltz and Sinking> I love that you ask the important questions! This courier is meant to be…
Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…
I didn't go too much into details (for example metal wearing, scratches etc) because I will actually bring those up when texturing. Now you must be wondeing why the hell are those shooulderpads crossing like that. Well, actually if you can see the models right side is cloth/leathery armor and the left side a bit more…
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
Online 3D-models viewer editor.alternativaplatform.com has been released by AlternativaPlatform company . Viewer supports 3DS format, as well as the added ability to export the scene in the A3D and view the model animation. The Online viewer solves demonstration and applicative tasks. On the one hand, it generates an…
i'm a big fan of camtasia, not just for the screen cap feature but also for exporting any other video to web. This mainly comes in handy when i'm doing a playblast in maya 64bit since there are no codecs for that version that can produce an output under 1gb it seems