I can admit I am not perfectly sure I understand your issue . if the color ramp is too inconvenient you could use curve node. it's perhaps a bit easier to tweak since you can enlarge it and tweak the curve nodes very precisely . Also I would first construct a complete single height input for a single bump node. Easier to…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…
don't know if this works out of the box, just typed it down using some of my codes as a reference, maybe i missed something. I can't test it now, i'm on a mac :D you can of course extend that to open the program like you already did, if the window is not found etc. i'm using global variables to get the string to the…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Hi, I'm just trying to create a blinn material in which it has the attached 2D texture. I got some mel line but it seems like they are not connecting to the blinn material. Here is the command so far string $myBlinn = `shadingNode -asShader blinn`; hyperShade -assign $myBlinn; string $selection[] = `ls -sl`;…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Arrowhead the team behind Magicka, The Showdown Effect, Gauntlet and Helldivers are now seeking multiple artists to work on an upcoming project unlike any of our others. Were now taking the next step with the studio and raising the bar of quality in our games, while retaining all of the Arrowhead spirit and core…
I know the way to get world/object space normal map in maya 7 (not use plus-in), but how can I create tangent normal map?use lighting or something?there is a link(I have no a visa card:(): tangent normal map with lighting