I have a question what best dvds for texturing tutorial. I got gnomology hard surface texture but i am looking for human skin painting tutorial is there any? Thanks for your input.
I'm currently curious about optimizing textures. I read once that if you've got a mapped model, to make all the unused areas in the texture, black - so the engine doesn't waste calculations on that area. Is this true when it comes to mapped textures for games? I'm currently working on a stone statue and there's areas on…
Job Description: As a Texture Artist at the, you will help texturing different assets. You will also be required to create different textures such as ground, walls textures. Required: Understanding of texturing; both basic texturing, asset-texturing. Experience with a texture program (Photoshop, GIMP, etc). …
I'm looking for something like this for Maya. Since there is not quoting with the new forum design, blue is my quoting method :smile: It probably is within Maya, and I'm not aware of it :disappointed: Distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ…
This is a scene I'm working on. My main concern is having all the metal textures blend in together and not be able to tell things apart. Not everything is textured yet, however the way the door and the wall is textured is how I'm going to texture most of it. Any feedback or suggestion will help. Thank you.
Is it possible to change the color of a texture image, by changing the material color? Or would I have to completely swap a texture image that has a different color? For example: I have a hat mesh with a colored image for the texture. One way to change the color of this hat is to swap it with a texture image of another…
Unity Texture atlases for mobile games...Combine regular and alpha'd textures into one atlas or seperate into two atlases? Or put all diffuse texture in one atlas and all alpha info in another atlas?
Hi I was looking in pinterest and saw some pbr textures from Clinton Crumpler, totally amazing textures and I never saw this RMA texture before (or at least not combined in this way). So how I do this? Substance designer nodes? Or its all only one baking texture? Please explain for me? Thanks!