Hello We are looking to help support UK based start ups, run live projects, run extra curricular activities that sort of thing, no matter what platform or how big or small the idea we would like to help. Maybe we can help you? possibly give you some free studio space for a few months? More than happy for you to pitch for…
Cell isn't x86 compatible, it's PPC based RISC processor. Where as most modern desktop processors(well all of them) are x86 CISC based. nVidia is trying to bring ARM based CPU+GPU hybrid to the desktop markets in the near future, but the thing is - x86 isn't compatible, you'd need to have virtualization/emulation of x86 on…
The PS2 has always been a dog when it comes to Z-sorting alpha planes. I remember a coder explaining it to me one time. Basically it could be done, but required your engine to do some serious calculation, and that was a trade off - use the cycles to figure out the Z-depth of the alpha planes, or use it for something else…
I want to access the reset option inside a custom attribute. I look at the code like this: <p>def=custAttributes.getDef $.modifiers[1] 2</p><p> custAttributes.getDefSource def
</p> if I try to look for it, I find that I cannot find it! </code></p><pre…
Wow guys, thank you so much for the feedback. I want to boil this down a bit and fine tune it. For the purposes of my specific project. I've been programming for more than a decade, although not on games, and I understand the difference between a realistic and unrealistic project for an indy to tackle. I've been in the…
Got any more of those sir Wilson? Since this thread is related to the freelance / startup business(which is almost like a freelance but there are more things to be done then just given jobs.) I was expecting someone to come up and share his story about what he experienced (besides the agreement.) When he was either…
Something to note is that Epic doesn't work this way. They don't use texel density when creating an object. What they do is create all of their textures at a single size (currently it seems to be 4096x4096) and then go through and set the LODgroups and LODbias to resize the textures for different platforms and appropriate…
From what I've seen, yes, these features and the older tech demo that showed off Crysis 3 tech will be coming in the update. Crytek is doing away with some free SDK restrictions(like working offline), but they haven't said anything else. I'm pretty sure the free SDK has all of the same features as the licensee version,…
Thanks everyone for the replies. I think the voxel terrain engine is the idea I was thinking of for creating the caves in Unity. My brother is doing all the coding.. I'm just the artist! :) Which is why my question sounded so generic and uninformed. After researching like crazy with a few of the keys words from this post I…
Because I will turn the whole scene from max into Unity enviro, modelling deformation by hand will be time consuming and doing all this in Unity involves coding and custom shader work. That is why I intend to do all sorts of deformations in max and bake it in Terrain model without using high end plugins etc. Besides all…