Is there a member function or function in maxscript to do the same as pressing the button in the Unwrap_UVW modifier panel "Unfold strip from loop"? I have looked over the maxscript help file but can't seem to find the solution. Any assistance with this would be appreciated.
That is the one I was looking at! It's pretty great. I'm definitely feeling more confident knowing that I've been doing it this way as well. It just takes a good chuck of time making all of that additional geo, but I guess as long as you use shortcut keys for connect/looping/swift loops and using mirroring/symmetry it will…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html
the newest Nvidia driver removed the control panel. If you are upgrading from an older version, it is (still) usually residing in WindowsApps like msix sandboxed programs. control panel is nvcplui.exe control panel Files for newest drivers as seen here: C:\Program Files\WindowsApps\NVIDIACorp.NVIDIAControlPanelthere are at…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Hi there, I'm coming pretty close to finishing up my current environment project, and I'm really looking to get as much feedback as I can before drawing it to a close and publishing it on Artstation. It's based on original artwork from Simon Stalenhag, from his book 'Tales from the Loop' - see the artwork below. And here's…
@fallenskyzero cool! okay yea so you did a full pipeline migration in the end to make it work. I've been using Godot more too and it's really just gotten to a point where it's actually useable, there's a lot of nice features in it that you can tell they came up with because of gripes with other engines, etc. Blender is the…