Sorry I did not how up high-poly. This is my high-poly model: The full of color is for creating what tutorial guy called "Color ID Map". I render this using Maya 2015 Mental-ray.. Last time, I saw the comment that told me to not using game engine for now. I did not mean to be arrogant.
I'm using 2017. However, I always encountered weird bugs in 2015 as well. I didn't use 2016 all that much. I've been using student versions and it makes me wonder if Autodesk purposely makes their student versions buggy. Also, what 3D app outside of Autodesk realm does not crash and is light on resources?
Hi everyone, is there a way to import the smd files into 3ds max 2015? I can't load the models. Also curious how to get them into zbrush properly. This workflow, coming off of messing around with unreal engine 4 seems archaic :( Thanks for any help. (I skimmed this thread, I may have missed it, sorry I'm new)
Not sure if anyone is still having this problem... but if you are: I seemed to have fixed this by uninstalling CC 2015 and referring Quixel Suite to CS6. I had the same problem where smart materials applied after the first would render with flat shading, and basic (bad) masking. After reverting to CS6, I applied several…
Good morning everyone! It has been 3 months that I did not post anything here because I decided that I'm going to change the entire layout and composition for this project. I removed all of the lighting and a lot of building models in order to create something cool and new ideas. Stay turn. Enjoy! Here is CyberNeon #005…
Start with Anthropometry: https://en.wikipedia.org/wiki/Anthropometry You can measure the exact distances of eyeball, eyeball circumference, and distance from edge of head to pupil. https://twitter.com/JacqueChoi/status/558311375710486528 https://twitter.com/JacqueChoi/status/558311654849773568…
Hero Forge uses Shapeways to print, so if you look at reviews of them, you can get a very good idea of what 28 mm minis printed through Shapeways are gonna be like. Here's one review: http://ragingowlbear.blogspot.com/2015/02/hero-forge-miniatures-not-ready-for.html. (that's from before they added the new material, though).
The folks at Reallusion have extended the Reallusion Game Character Animation Contest! The new due date for your animation submissions is July 10th, 2015! That's an extension by FOUR WEEKS! If that hasn't gotten you excited to enter this contest, maybe this spiffy new trailer that Reallusion put together will do the trick.…
This is a thread to share your latest animation work! Past threads: 2016, 2015. * 1 embed maximum (1 image, or 1 video, etc.) * Uploaded images must not exceed 1000 pixels in any dimension * Don't upload PNG, use JPG * See Animation Forum - Posting Tips, Tricks and Resources * Breaking these rules may cause merciless…
are there any viewers or plugins for 3dsMax (except the command line viewer inside the DirectXTex sources) that are capable of handling the DDS DXGI format? 3DS-Max 2014 and 2015 can't load those dds files (wrong header) and maya simply freezes when using a material with one of those dds files. this format is available…