wow, the video showcases it so much better then your screenshots. so much awesome detail! I agree with @slosh. though, the face from the nose and up could use a little extra love. but overall its a solid model. overall the process and workshop in general was a blast to follow, hope you do it again sometime!
The magnification preview on the Showcase subforums is neat, but I'm not sure if it's a better alternative to just having the thumbnails. Reason being I can't imagine too many people scrolling down over the icons every visit, since there's a lot of traffic there. Just an observation, forgive me if I've missed something.…
Don't use mentalray renderer to showcase a game model. Use a game engine instead. Your barrel normal map is getting better, good job. Have you seen this barrel yet? Might gain some pointers from they way they did theirs. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3
They will. Likely CGI, however. There hasn't been a console generation in so long. They are really going to pull some strings and make everyone marvel at what they want us to think these things can do. I still remember the original Xbox E3 showcasing. Some of those technology demos still look good even today!
Great work so far! I think the tattoo works better with the lowered opacity. The open mouth faces (3rd and 5th) look a little strange with a lot of pinching at the edges... I'm not quite sure it's meant to look like that. Also, considering that he is a warrior/fighting type wouldn't it make sense to showcase a…
Loving it! It's not very often you see stuff like this beeing showcased. Kinda reminds me a bit of Wind Waker. Which is a very good thing! ^_^ Only crits I have are that the hay roof looks a bit too orange on some pictures and the leaves on the tree don't really fit in. Keep up the good work!
Your prop work is pretty nice, but character and layout skills are poor. I would get rid of the bazaar scene and all your character stuff and just focus on showcasing your props individually. In comparison to junior level artists, I would say you still have a ways to go. Keep pushing yourself
Thanks for the links! Did he get hired as a senior right out of school since the quality of his work is comparable to a senior? And does this bar apply to every AAA company as a game industry standard? Because when you say that this is the bar to get hired, atleast from my experience I'm finding it to not be the case. My…
Hi Everyone! I am currently working on a project and would like to have some feedback on it while I work on the foliage in this scene. I want to showcase my technical art, sculpting, and foliage So far I was able to finish everything but the vegetation but I would like feedback on what I have done so far like the lighting,…
You've got to ask yourself one question Polycount Member - as seen in this mornings post - hit the Pimping & Previews forum hard the other day with his rendition of a gunslinger. As MoP stated, it is an exceptionally well executed character model that everyone should be looking at when needing inspiration. The fabric work…