Hello all, Is there a clever add-on out there (or perhaps a default way ?) to create a simple material (say, Principled BRDF or even just Diffuse) as well as a plain white or grey texture connected to the diffuse input of said material, all in one single action ? All this without having to interact with the material tab…
A few days ago I asked for some bake example blend files, Alexander Latsuk aka so3Datel was kind enough to share a gun model with high and low poly objects with me. So I started with a script to declutter object names by matching high and low poly objects by their bounding box location and size. Only high poly objects are…
They closed several reports. Doing a simple search with "subdivision performance" and closed status you'll see hundreds: https://developer.blender.org/search/query/a_.yulX4SL7n/#R This is still open, and dates from 2018: https://developer.blender.org/T58191 I understand some devs might be bored of so many complaints, but…
Alright, I figured it out! The Maya hotkeys for border and lasso selection don't have "extend" check marked. After checking those, it works perfectly! Thanks for all the replies everyone. It really helped me pin-point the problem.
In 2.79 I used the same workaround with the data transfer modifier at the end. I tried the new 2.8 Bevel modifier with the Harden Normal option on and it does survive the triangulation, but all bevel edges get marked as sharp for some reason.
@BTolputt, I'm sure the situation will improve, but it might take a while :P It's licensed under creative commons. Find a torrent or download somewhere on the web and then make a donation directly to the Blender Foundation. It's all perfectly legal and encouraged. :) http://www.venomslab.com/
The problem is just what Blender's function is. Quixel, external baking, sculpting, Crazybump... they all serve a function that is complementary to Max and Maya. Blender's function, by nature, is almost identical to that of Max or Maya. It's not a marketing decision, it's just how Blender works.
I don't know, I see all sorts of new programs that come out and are quickly adopted by the game industry. Zbrush, Mudbox, Modo, Xnormal, Crazybump, dDo, nDo, 3Dcoat to name a few off the top of my head.
Hi all, Is there a way to stop blender from creating an "Armature" root upon exporting an fbx with animations? I am trying to use the same avatar in unity with custom animations and animations from mixamo. This is not possible if blender adds this root.
@guitarguy00 Yes, there are some basic modeling tools from Max that I'd love to see, but the Loop Tools and Set Flow addons are decent enough as quasi-alternatives. I miss SwiftLoop the most. The others can all be worked around.