how to model the middle joint of Y shape ?i just model two polygons but no idea to the joint ,need to use which technique in maya to joint smoothly ? http://imageshack.us/photo/my-images/138/63906018.jpg/
if you run out of ideas try to model it in lowpoly first and then build up the needed harder edges of the subdivision cage from there on. I actually modeled this shape 3 years ago but its way to shitty to show :D
Hey guys, I am having really hard time modeling viking ship hull. I tired it, but I didn't get even close to desired shape. Any ideas how to model side planks and that curvature ?
In some more modelling trouble.. How would I re-top these tank treads for UE4? Im currently hand-modelling each piece but it's gonna take me days. Any suggestions? Current attempt is colored red
Hi guys I'm new to hard surface modeling and I've been practising complex shapes since. I've got some pinching problems with this model. How do I fix this issue and the topology as well? Thanks in advance.
guys, I need some advice, how to model this kind of statue what is the most efficient method , using tiling normal map or tessellation, or just straight raw modeling in hipoly then bake to unique map.. ? thanks in advance