@Thanez @perna I don't have time to re-topo my entire mesh, so I just had a crack at a chunk: (there's a slight budge down the middle of the spikes so I wanted a little extra geo to catch that) This section of the spikes is a bit trickier than the rest, since these 3 middle spikes are too close together to be connected by…
1. Build the primary shape firstly. Have as little control points as possible (i probably could do it with less geo, but heeeey.. im not perna) 2. add a symmatry, work with the entire shape (cause it's symmetrical untill that small part) 3. using the double smooth method (keeping smoothing groups). I got my main shape…
@Thanez Hello!! thank you so much for resolve my question, I know I´m little bit a picky person jeje. jaja don´t worry I can wait, and yeah for sure! I´m interested. So Thanez let me share you another problem it suppossed to be easy but still I´m having problems… first I´m aware that I can resolve it with te boolean…
thanks, that's actually far, far better from what i did. there is still a minimal offset, but I think that can only be decreased any further if I throw more geo at it. I guess what happens is: 1. Bend modifier is being used on unsubdivided geometry 2. After bending edges are properly (round) distributed 3. BUT, when…
You can weld all those verts together with one hotkey press :# . But I assume you want a weld tool that would know what vert you wanted to weld each one to, and looking at the images, you want it to be a target weld and not an averaged weld between the 2 points. In which case, afaik no there is no such tool that would be…
im pretty sure more geo isnt the answer here: im trying to craft the tip of a f35, pic shows 2 topology types i've tested so far, neither of them give a perfect smooth tip. The bottom one is a lot better then the top one, but the tip still isnt smooth (hard to see but its very apparent when you put specular on) I also…
You can even out vertices to one plane with scale tool by pressing J key then pulling affected axis in one direction and back. Under tool settings > scale settings you can set tool orientation, in this example I selected all the verts and set manipulator to "normal" orientation, but for some other scenario you may need to…
hey! I checked out the GameArt Workshop and saw the AW weapon. Just curious on how to model some parts of it. Oh and no im not joining the GameArt Workshop #4. I'm just trying to learn some new stuff, hehe So the part im going to ask about is 1) Can you see the shape is curved, and goes inwards? Havn't been able to get…
Yeah, I was gonna say, I'd do this using 2 meshes, there's no need to hack around with complex geometry trying to make it look good, when you could just shove two objects together... Also, to all the people worried about how to terminate edgeloops... a lot of the time I just leave them as unterminated loops - just an edge…
Okay, so i've been watching this thread a lot, lots of wonderful stuff you guys share, but i've encountered a problem and i have no clue on how to model/fix it I gave it a try, but didn't turn out to well Here's what i'm trying to make (ref) http://oi45.tinypic.com/v2tmp4.jpg It's basically 2 cylinders perpendicular to…