maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Hi!I've putted on hold my environment since I've got a notification about a new car render challenge from 3dmodels.org and I would like to participate,so I will upload my progress here.As a car model I've chosed an CLS since I really like the design of the newer ones.My progress so far:
Hi, what’s a simple way to pose a character just for show reel, not animating? I ran into problem trying pose a character by using zsphere rig, everytime I did it I almost destroyed the whole thing because of the unusual stretch and also since I textured my model before rigging; now the tiles and body landmarks were…
I reused the scene i have been using for render and a basic lighting set up, with a few tweaks, adding a car i got on sketchfab for better scale reference And this is it. This project took way too long to finished but I'm glad i managed to wrap it up and pretty happy with the result. I will be uploading the final render on…
Just think about it. Drawing from life teaches you the forms and shapes of the human body, and how light behaves too. (Its not the only way to learn, but it's very useful) Once those are engraved in your brain, you'll find ways to synthesize them in your own personal way through sketches. Drawing the same sketch over and…
Hi everyone, I'm currently planning a 3D environment that fuses the dramatic natural setting of Petra (Jordan) with the ornate and rich Levantine architectural style. The vision is to build a narrow canyon path that leads to a large, impressive mosque structure, with a bazaar carved into the sides of the canyon walls along…
i'll take that bet! While i see it channeling the ever impressive elephant gun I'll bet it's some sort of ground vehicle - land speeder type thing. Guess that silhouette! "It's a jumbly mess" is an accurate crit, if not a terribly detailed or specific one. I don't think it was meant to be insulting or demeaning in any way.…
i'm glad you didn't pm. i'll reply once for the sake of discussion, but lets do a lil' pm thing if you want to keep going. fair point. yes, I do get pissy sometimes. this topic in particular has me upset fbecause i feel as if i've seen a few people be stomped in a few ways and my justice button is going off. truth be told,…
ah yea, I'm not aware of any way to bypass that stuff. I know some of them just auto-complete if you run past them far enough, but not sure about the Scoundrel's dialogue - I never found a way to get past it :(
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…