starting to look really nice! I think the rocks on the right side would light a bit better if they had the sharp/flat faces like in the painting. It could just be that the detail normal is a bit bloby in that area. It might also look really nice to get some of that warm light you have bouncing under the bridge hitting the…
I don't have anything recent with my webstuff but I took this with my lil' Canon S30. The color is pretty right on, surprisingly. I noticed digicams have trouble with strong colors in bright light. My flowers n' such tend to bleed in bright sunlight. I wonder if the newer cameras have dealt better with that. Waddyathink?…
Poked at this a bit more the other night as the flicker needed to be a bit more natural and less regular. Modifying how the square wave periods interacted worked nicely. I also included a random seed value so you can either sync or unsync the flicker behaviour between multiple lights by using the same seed value. (ie if…
I would've liked to see more color variation in the environment, as right now it's almost sepia. At night, astronomer would be working in almost complete darkness because any extra light will get in a way of star gazing. So maybe it would be better to fill the room with moonlight instead. The combination of cool moonlight…
This is rather nice. Interesting lighting bake from Turtle. I've seen photography with this kind of treatment before. There might be a bit too much bloom around the light sources. I know it's still a work in progress. As it is right now it feels very abandoned without anything in the storefronts, missing glass and doors.…
Top Notch Adam. Might be cool to see some slime or a green or blue light coming from inside that door. I think that might give you a sinking feeling like whatever that tentacle is connected to is pretty messed up. Also considering how much motion blur there is on that hind right leg you would think it would be sliding and…
EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Use a really long texture - say 5000 x 200 pixels. The left half is completely transparent. Half way through you have the start of the light trail which fades off to the right. Apply this texture onto your nurbs object - it will already have suitable UVs. Now open the UV editor and slide the UVs left and right and you'll…
The reel didn't strike me as being that crappy, although the intro and ending screens seemed a little gimmicky and the song is weird, which might turn some people off. You'd probably be safer to keep those neutral so that nothing distracts viewers from your work. The gallery part off to the side looks like it has some…
Per128: Damn strait EarthQuake: I just threw some quick directional lights in there to simulate the lighting you might get in game. These are screencaps, I'm no good a rendering. zenarion: Probably a good idea, but I wanted to use them in one of my own maps first, actually. However, if I don't end up using them I will…