Sckyro is looking Game artist for following departments. 1. Modeling 2. Texturing 3. Rigging 4. Animation 5. Dynamics. Should be in good modeling and texturing, retopology mesh from high res sculpt to low res in softwared like Topogun. Please send updated portfolio and resume on hr@sckyro.com Please make sure you attach…
Dear game designer, publisher, creator.... my name is Yaniv Cahoua I am illustrator. I am interested in lending my skills to amazing projects as a freelance artist. I have a variety of styles, with a strong emphasis on color and atmosphere. I shine the most when painting environment artworks. Please contact me at…
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
Hi guys! I'm 3d artist and available for work. Using software: 3ds max, zbrush, photoshop, quixel, supstance painter and marmoset toolbag. Also optimazing models for unity and UE4. My portfolio: https://www.artstation.com/rashad26
So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning). I rendered everything fine in Arnold using Arnold renderview....IPR working fine all…
I love the UT2007 stuff, it's probably my favorite of your stuff. The fire shrine is great, but the forced banner is a bit of a let down. I'm not so sure the Spec Ops gallery should be live just yet. You might want to drop the characters in your personal section, while the sackboy is pretty cool I'm not sold on the tiki…
ya i worked with game engines that have a builder app that watches your project folder for new files and automatically converts anything that gets saved there. than there is unity that will actually just fire up maya in the bg when it see's a mb or ma and make a fbx out of it. also in the case of ND if it is there server…
try a different GIF file, for me it always worked so far. I use a library for loading animated GIF's. Either there is a flaw in that library or in that GIF file you tried. The GIF files I generated with PS however just worked fine.