I'm currently working on a small script to get around this issue. So far it's working great and feels so good when working in max but there's one big big......when you go into create mode, creating a box, plane light,etc....it stops you from creating anything because it goes to select object. I'm currently trying to figure…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
So I made some progress with the blocking and I actually want to start working on the details. I adjusted the camera angle a bit but I'm still struggling with getting it perfectly :( Some building placements feel abit "off" But in overall I'm happy with the result I have so far! @Ryandec Good start, but your camera angle…
Take this with a grain of salt as I'm not a technical artist, but at least in 3ds max, you indeed have face normals and vertex normals. Maybe you can think of the face normals as the actual geometry (or purely in which direction a triangle (maybe polygon) is facing. That's dependent o the vertices, but not the vertex…
Good find! Thanks for sharing this great interview. I really like the way his mind works. His concepts show so much creativity on top of his rendering skills.
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Tips for the people finding setting up difficult. 1. Stay near where you originally spawn. 2. First day, collect 32 bits of wood. 3. Collect about 20-30 blocks of sand, gravel or mud. You'll see why in a mo. 4. Walk inland or to the nearest hill. 5. Look for coal blocks in rock faces and cliffs 6. Should be getting dark…
Awesome work guys! Dat thumbnails Erik! All of them look great. No4 is my favourite tho. Both the perspective, and the colors look sweet. aiconx, I love the colors, and I must say your left hand sketches are getting pretty neat. :) Same here, colors are great Twoflower. You might want to do perspective studies. The hardest…
i like how the compo is coming out. Environment setings create nice depth and silhouetes r poping out which is great. Actually I guess ppl talk firstly about rock formations cauz they have the best contrast situation. Moreover, seen from the dark forest and being against bright sky they create an attractive landmark that…