VFX is hell. Technicolor, who own MPC, Mikros, Mr. X and other VFX companies went bankrupted. So did Method Studios. Both major VFX companies. Rodeo FX went from 3000 to 700 employees. And in Quebec the government cut the tax credits by 30%, killing the entire industry. more than 80% of the 8000 people are now jobless,…
Thanks for the crits guys! @Erich - I agree with the metal thing. It's because I sharpen my texture and sometimes it turns my metal into concrete. I haven't mastered metal yet. I'll play around with the wall pieces a bit more. Ya I currently go to AISD. I good to talk to people who have graduated before me. @Olsson - I…
EarthQuake: Thanks! Any of those would be a great future project indeed. Pope Adam: Yup, Skeptical Nate already beat you to it, but thanks anyways. Tumerboy: If I understood you correctly I think I fixed what you were talking about. Those references are really helpful btw. [HP]: Thanks, good luck on your project dude. HAL:…
Thanks for the reception guys! Team here is really happy it's being well received. I do find it strange there's an anti-DLC discussion on what's largely a professional game dev website. I don't expect the comments section of Kotaku, or Youtube to understand this, but Polycount is considered to be a professional website,…
Thank you both for your feedback! I think it's a great idea to try to churn out a few models, get them through the whole pipeline, and worry about dialing them in to that perfection point later on. I have made a pretty fair share of character models so far, but not nearly so many that I don't need to walk through the…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Hello Guys! I want to share with you here my progress on the Hum3D Challenge. So next you can read the brief i have wrote so far for my weapon and the first blockout i made (im not good at drawing so i dont have a concept, i have the idea in my mind, i have made a design inspired from many references i have collected)…
Update: Toying with the head: Getting somewhere on the max armor. Update: Update: I think I'm just about done with the sculpt. Maybe a few changes here and there, and then I'm going to go on to the max hard surface. Hey guys! This is my first time posting my work here, so I'm a bit nervous cause of all the awesome stuff…
Greetings, I've been a long-time reader of Polycount (since q2pmp) and know it to be a source of great talent and information. I'm involved with a Senior Design project at the University of Central Florida, in which we are creating a virtual, user-interactive fish tank environment. None of the members involved are very…