Looking much better facially, the eyes especially are a great improvement - the only thing that really stands out is the bright neon green iris. Also he shouldn't have fur on the rims of his eyes, should just be skin for his eyelids. Here's a really messy, cross-eyed paintover of what I mean :
Hmm yes i think i am beginning to understand what KDR meant, I took a look at the Joan of arc tutorial and i see, the workflow of the character yes you are right about how the musclature and the anatomcial setup of the character is fully represented in the geometry. hmm ok let me get to work on it.
What kind of crazy person doesn't use hotkeys? Although marking menus in Maya are almost as fast, so better for stuff that you don't do all the time and just need occasionally. Max's quad menus are slooooow by comparison, and IIRC Lightwave doesn't have right-click context menus. Does Modo?
GitHub tends to limit free repositories to something like 1 GB. We're running into this with Khronos right now. There are alternatives like Git LFS. My personal favorite, and the favorite of a lot of game developers is Perforce. It's free for 5 users, IIRC it gets expensive beyond that but it's well worth it. Time-tested,…
Could be nice to see how you plan your sharing texture space. I mean for example the window arcs could share some textures. Or is that a problem? I heard UDK is problems with a) UV seems and b) mirrored normal maps. I heard thats why the have unique textures for all the stuff.
Thanks for the responses guys! I have tweaked the sword swing to come out slightly further during the arc. Will post a gif when I can. @derphouse what do you have in mind for the smear frames? I had been looking at getting a stretchy effect through a shader but that didn't pan out.
Really interesting work and some damn sexy modelling,only one thing irks me though in the last two images, there's some awkward intersections going on and meshes just look crashed into each other, which is absent on the other pieces. I guess that came from borrowing parts off other models?
Very cool, congrats on the launch! I will be very interested to watch your growth to see if the Unity plugin holds you back. We briefly toyed with the notion of using Unity, but the Flash install base was too inviting. A small gameplay suggestion - it would be helpful to show the angle/arc of the last shot to help with…