I'm just moving from AOL to BT Broadband. While AOL speed and reliability were both good, there was a couple of downsides. 1) Couldn't get XBox 360 working wirelessly for love nor money (see point 3). 2) Unless you use AOL's own bloatware, you can't send more than 1 email per half hour or thereabouts. I use and like…
DXT has a number of different compression modes. Its not a single encoder algorithm, but a small family of them. Some of the types get better quality than others at the expense of file size/ram footprint. The normal map compression option is a type of DXT compression which should be less aggressive so as to leave the…
[ QUOTE ] Hello Friends. This is the first thread I've started. I'm a long time observer of this forum. If you notice anything about my past posts, I only post when I feel there is something I can contribute an opinion to. My post are few and far between and to the point. So, as I am in the nature of getting to the point,…
Hello there! We are looking for 1-2 new scene artists to help us produce content for our D&D / Fantasy monthly content we put out to our subscribers Timeline for each piece will be between 2-3 weeks (quicker if you can!) A certain level is required and they will need to be kept in line with the current style we have from…
Dataday 1) Symmetry I consider mirroring an instance not being a proper symmetry tool in 2015. In 2008 - maybe, not today. Regular modo symmetry in 801 breaks just after I move out of the sphere/box modelling and there`s no way to fix it. In maya 15+16 you can model with topological symmetry anywhere in 3d space with any…
Im sure I will be answering these questions a lot more once we can post some work for Uncharted 3 as I know a lot of people are curious about the work flow since it is quite different from most studios. But I will answer some of them quickly and more in depth later when work is posted and screen shots can make things…
Chase -> Everything in the scene right now is built with blocks duplicated all over the place following the grid. One material for every one of them. I cannot really answer you though, I've been wondering that myself quite frankly. Instances are cheap in memory and these do use the same shader. But I don't know if it would…
Yeah, this is practically a requirement for Zbrush. If you do any baking in it and a UV coordinate so much as touches the edge of the 0-1 borders then Zbrush will wrap that coordinate around to the other side of the texture, showing the kind of stretching artifacts you posted. There might be an exception with the MME…
Whoops, didnt read your last comment/post Dont delete anything above, keep them and learn from your mistakes. This is a learning forumn anyway so seeing the direct progress is interesting For your picture you just posted, heres an idea. Move the moselium to where the gate is, try to line it up on the rule of thirds. Add…
Finally! I have something to show! Just a head sadly. Please crit as harsh as needed, I'm looking to become professional in quality as soon as possible. About 1 month trying to learning MAX, making small stuff. 2 Full days of noodling around on the head 1/2 day of which was figuring out how to model and attach ears again.…