Thank you @Alex Javor : ) Made a new brick material today. Was my 7th or so try at one within the last week. Think I'm finally happy : ) If you have some feedback how to further push this material that would be greatly appreciated : ) 100% Substance Designer Reference: https://www.textures.com/download/3dscans0393/132962…
Welp I guess I should add something to the pile too :) By: Charles Metze III Name: The Things Release: 9-15-2015 Includes texture: Yes (TGA) Mesh format: Maya (Student Version), OBJ Download: https://gumroad.com/l/bxMfN DL Mirror: https://www.dropbox.com/s/ure0ufrg01r9dqp/Things-SDK.zip?dl=0 Thread:…
Convert surface normal to screen-space (you always want the sphere map to be mapped in screen-space). Use this normal as UV coordinate to sample from texture. The ss. normal will probably be in -1 to 1 range, while UV's are in 0-1 range. Plus, the normals need to start sampling from the center of the texture. So, divide…
Been working on the lighting. I created a tiling panel texture in Substance for the ceiling. Due to the constrains of working with 5 texture groups, I'm looking for a way to force Maya to repeat UV tiling across specific constraints on the UV layout (i.e. have my trees UV mapped to 0.0-0.5 of both horizontal and vertical,…
Yeah, probably far mip maps are blocky. Are you using alpha test? i. e., value of alpha clipped in shader to 'fully transparent' or 'fully opaque'? In UE4, I'd experiment with clipping treshold. Default is 0.333, which should was too low for my foliage and such blocks (as on your screenshots) got included as opaque. But…
Oh, i'am sorry. Can you point the correct information ? because here http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/ says that mettalic should be 0.0 or 1.0 for pure metallic. BUT there is not such a thing as pure metallic materials. this is obvious. From Unreal "For pure…
This is pretty neat, even it is completely guilt inducing. Nice to see how much I've saved through bundles though, I certainly haven't spent anywhere near that. If anybody's interested, this is now the theme for the new Art Jam. My Steam Profile Worth: £1557.21 Games owned: 161 Games not played: 105 (65%) Hours spent:…
IMO this is not a new problem to polycount. Even with the new forum, those things have relatively remained the same. Just throwing that out there so I know its understood. The switch to Vanilla was so that, one day, we could bring new features to the site (like thumbs). Hopefully the fellas behind the scenes can find the…
How big is the radius of the light? The realtime light acts as an infinitely small light source, while the baked ones use an actual sphere that emits light, so to speak. The default value for point lights is 32 if I recall correctly. The setting can be found in the light's properties, under Light/Lightmass/Lightmass…
Hey TheFlow, That's weird, even on my relatively slow computer (2.3ghz 2013 Mac laptop, 8gb ram) grids create themselves in 0.5-1s on huge files with lots of layers plus I never heard of such slowdowns. I'd suggest to try to reinstall PS (I know this may sound like overkill but several people had different weird issues…