I actually think the lighting is painted by hand. This may sound funny but that quality of realism isn't something I think computers are capable of yet. Whenever you see realistic skin in a game or movie, it always looks like a plastic doll or a very matte like play dough. But with Klaus, every frame is consistent in…
It's much better, just some tweaks left. :) The rear sight is mostly correct - for the "lever in the middle when locked down" position, the flat area should be more or less horizontal; Example: The rear sight leaf is a bit different, in reality, but you can't see the area that's wrong in first person, so you could leave…
Hey! Thanks again! Your example helped me a lot, especially the metallic part on the edges. Additionally with a little edge wear made huge difference! What you think?
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
Hey @spacefrog can you re-upload this script? The d/l link is dead. I was just testing out some of the fancy viewport features like bloom, SSAO, etc. and it'd be nice to be able to save out some animations with it. The vanilla Make Preview tool ignores custom viewport settings, unfortunately. Also would be great to save…
Sketchfab & Polycount are teaming up for a brand new, lowpoly contest: the VG REMIX! The VG REMIX will be a 3-week long contest where artists will create lowpoly dioramas of a scenario or setting from one their favourite videogames. These depictions do not need to be in the same style as found in the game they come from -…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
I tried Google but it's hard to google "$" - So i wasn't successful. :) I#M using 3Ds Max 2011 64Bit I always thought $ and $selection give you the same result: the current selection. BUT If you have e.g. a box linked to another box, select the blue one and execute the code below, you'll get different results: Code with $…
Anyone know of a tutorial, for example of recommended settings in the nvidia dds photoshop plugin, especially for textures using an alpha channel. Or maybe someone can give me some pro tips here ;) I'm mostly doing environmental textures, plants, trees. I've so far always used the default (triangle) mipmap filter. I guess…