Tier 1 - Shock Remember when you were a kid, and someone flicked their hand at your eyes? You would blink and they would say "Scared you"! In reality, they just triggered a reflex (a smart one at that -- protecting your eyes is a good idea). Most horror relies on shock to make people jump under this mistaken understanding…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…
Original blog post link: https://lazarosinep.wixsite.com/home/post/how-to-properly-use-linkedin-and-why-it-is-important Greetings everyone! I've been speaking to a couple of friends starting their careers in different fields, and when I asked them about their linkedin accounts, it turns out that some people didn't have, or…
I don´t know why when i bake the maps, put all settings this happends: Some of them get well baked others not, everything is well named(to bake by mesh name), scale are correct, I´m ussing Udims and some(not all) of failure mesh have holes(i don´t think it´s the problem because is first time this happends) just in case it…
Well its that time of year again.... Who's coming out to play/drink/mud wrestle at QuakeCon this year? Im flying over from the not so sunny UK for the first time in 3 years since I last went...the year they made ET:QW playable was my last visit, 2006? anyway, hope to meet some more of you inspiring folks and some familiar…
As far as I remember almost any render , gpu and games one too that uses ray tracing is unable to "round" hard edge/split corners same good as rasterized render . It's always been that way . Have no idea why. Always been seeing those hard edges, especially from a shaded side.