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I don´t know why when i bake the maps, put all settings this happends:

Some of them get well baked others not, everything is well named(to bake by mesh name), scale are correct, I´m ussing Udims and some(not all) of failure mesh have holes(i don´t think it´s the problem because is first time this happends) just in case it chanse something. Normal okay and don´t know what more to look at.

Also i´ve notice that this message is show whe ni bake: [Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed

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  • Dracomanros
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    Okay solved: I wash using an addon to expor/import thinks from blender to z-brush so when i import something a "_" is change by a "." that was the problem. The thing is that is just done in some models not in all of them XD idk 3d stuff i think
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