Myself and others are having trouble locating the Live Boolean button that is new to R8 when using a custom UI. I really don't want to have to remake my custom UI all over again just because that button is nowhere in the menus! Anyone know where it is? >.<
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
This was the first map idea that came to my mind, where the white blob is neutral crystal mine, red is dire base blue radiant. (paint FTW :poly142: ) The dark gray lines are the routes for the carts, and the purple was the exit(maybe bigger than that/ or the cart railways can meet earlier and went through a tunnel/ narrow…
Howard3008: Looking at your most recent human sculpt, do you notice how you haven't nailed down the gestures from the profile view? It looks like your male is constipated and not standing up correctly. Double check your "Ideal Proportions Male" (that's an Andrew Loomis illustration, btw. You should probably look into his…
:poly115: You don't know Stallone and Sam Jackson?! You need to go watch some movies and learn yourself some! Anyways, the likeness is quite good. I instantly recognized both. I would say that both feel a bit too soft. Feels like you might've moved up to higher sub-division levels before getting your shapes down properly…
If you are a 3dsmax user and want 'soft blended booleans', could you please vote for this feature. I think better boolean support (especially something like Modo Meshfusion should be considered). When an idea gets more votes the likelihood of it being implemented increases. Autodesk is considering this but has other…
I feel like the dorm would be a lot more packed than 1 person per room. Put in like 2-3. Unless it's a captain's/officer's room. In which case, there should be more stuff in there.
You're so full of shit. You're trying to couch this whole thing as a "discussion" but you're not interested. You're just using it to push your gamegater bullshit. You've decided to approach this character, and other examples, entirely from the chuds' angle; you assume from the start they were made the way they are for DEI,…
Living in a swing state beats the hell out of living in a state where the election is a foregone conclusion. Especially when it's for the guy you don't want winning. Thank you, electoral college, for making this a completely futile gesture.
Hi folks, I just wanted to know how I can achieve rounded edges like in this screenshot of P.T.: I can't imagine that it's only the texture. It's looking good from all angles. Maybe a little bit of beveling? Furthermore I wanted to know how create the detail on the edges, when I'm working with tiled textures. Is this even…