Hello. I want to show you my first tank for the world of tanks. I used maya, UVlayout, zbrush, mari, photoshop. This is lowpoly model and original textures. Realtime render in bigworld.
Coming along nicely! Not about the project, but the presentation: Your HDRI/angle of choice seems pretty evenly lit for many renders, washing out the normals. The wardrobe seems to remedy that, though. That being said, a more pastel look could work well, too. The table reminds me a bit of the Brambly Hedge TV show in that…
The early years: This always makes me feel like an asshole because I'm an idiot, in Elementary school myself and several classmates were pulled aside in the morning to interact what they called the"gifted program" which had all the top students and me. I throw myself under the bus here because a lot these kids were top…
Personally I could give a rat's ass bout "gameplay"... And I will definitley have to puke if I hear "another" gameplay before graphics post on a graphics oriented forum. As if all this technology is not going to evolve into somthing other than just the current button mashing masturbation that some think is all so sacred.…
Mot Only did I play Battlefield 2 at E#, I won a Prize at the Nvidia Booth doing it: Here's the post from my E3 Report: [ QUOTE ] We then left Console land, and headed to the main hall (West Hall). We heard yesterday that there would be a contest at the Nvidia booth, featuring EA's soon to be released, Battlefield 2. I had…
Hey can i get some feedback on this. I'm aiming for it to be as photo realistic as possible. I have used 3ds max for the model mental ray for the render and Mari for texture. Any feedback is appreciated.