I personally think the scene is too crowded. Give something for the eye to look at - I'm confused at what I'm suppose to be focused on. There is nothing especially interesting in the whole render, but there are subtly interesting things all over the image. That's not a good thing!
Cover your whole face in tattoos, you can still go to work if you wear a ski-mask and huge 70´s sunglasses (the ones with brown glasses and golden frames, otherwise you get caught and fired for sure).
i used to love the fly through wall scheat, many aaahhh thats whats going on. the levels were so small when seen from outside, but seemed large enough when played ahhh happy brown memories
This looks great! Are the blue streaks paint? I would think the stubble would have paint on them. I suppose they could have grown in after he had the blue streaks. Regardless, really awesome stuff so far.
I'm not sure if those references will be frowned upon here, but I don't recall ever anyone posting pictures of a real naked woman, so be careful, haha. It doesn't bother me though :-p Looks good so far!
Nice knife. Very sharp texturing work. My one critique is that maybe the highlight on the handle of the brown version is the wrong colour, it just looks a bit odd to me, I can't really tell what that surface is meant to be. Wood?
correct, I meant strange, just in the fact that Epics licensing has grown so large. I think there are 60 or so games in development using it. Most of the other ones mentioned have only a handful of companies using their engine.
One quick thing I would do here is blend/mix the two grass types together more where they meet at the shoreline. Right now the transition from green to brown seems too sharp. Remember, references are your friend!
Hey guys, I was wondering if I would be able to use UDK's default environments to show one of my assets in context for my portfolio? Or would it be frowned upon? I was also planning on having pics and a turntable of the asset on its own
the kind of layout of the first (run down) building, Caldo cafe and a barbers shop. Woking on the layout of the pavement with splines. Roads in England aren't always straight so a spline is the best way Kind of a rough idea of the damage. Brown is wood, green is moss/ foliage, pink is broken and red lines are like tubes…