cheers man! So when it comes to doing my diffuse i will use some of the noise generators from the noise tab. Sometimes it is worth applying a Histogram Scan to them so you can get rid of the "wishy washy" nature of some of them. I also use a lot of masks from my Normal map. so where i have cracks, i will feed that into the…
I'm not aware of any OSX tools to do this, however, If you just need a standard cube map (no diffusion blurring or anything like that) you can hack this together in any 3D app that has baking, provided you know the cube map layout (usually it's all in a line or in a cross format). If you have a sample cube map that works…
The diffuse looks very flat, it is very hard to make out the rivets and the seams between the plates that make up the body. Don't start on the spec map until you have a solid diffuse OR alternatly start in the other direction with shaders and lightning, make something that looks good presentationwise before you even start…
Thanks for the tips, Vig. I was using the walls on the right for a general color guide, as that seems to be the dominant color of the ship's interior, but I found the disparity between what I saw in Photoshop and what it looked like in UDK made adjusting the diffuse pretty tricky. I got some funky light errors when I tried…
Why did you take the video down? I'm sorry you feel attacked here, that is not my intent. I do think ethics are one of the main issues with the diffusion image generators, so yes, people will call others out on a perceived lack of ethics. And when someone is accused of ethical lapses, they should feel free to refute it, as…
Hi artist. I have a job to make a model of cliff. Please see attachment. Right now i am planning how to do it. I was always afraid of modeling organic things. Now i decide to do it and learn it. Description from my client:* The Goal is to create an accurate representation of the cliff on the picture and its transition with…
Related to asset creation - does anyone use Mudbox for texturing objects? I have a problem where projection painting using a 2k seamless texture map applies really low-res looking textures on my object, unless I re-create UV's at like 15 tiles, but then the problem lies where exporting the FBX to UE4 gives 15 materials…
Hey all I recently got to do an art test for NetDevil (a local game company I have been trying to get a job at for years) and unfortunatly I failed the test. So in an effort to improve the model and possibly resubmit it, for the hell of it, I would like to get as much feedback on it as possible. The requirements for the…
@littleclaude For additional plugins (paid) helping with weight painting these are the ones I've bought: Bartosz Styperek's "Weight Paint Tools" addon: https://gumroad.com/l/weight_paint_tools Documentation with videos: https://joseconseco.github.io/WeightPaintToolsDocs/ + it includes a bonus addon (draw_weights.py) to…
"you have here a more or less grey texture with some rivets. " Can someone explain this to me? I was hoping to make a sterile type environment thinking that grey would be a good color. I added a shade blue in the specular though. I guess you can't see it unless you see the texture. But the lightsource in the image is pure…