Hey So, I've got my skeletal mesh imported to UDK (keep in mind i'm running a blank version of UDK - No unreal tournament.) and I have all my classes set up, like so: MyGameInfo.uc MyGamePawn.uc MyGamePlayerController.uc My problem is, none of my classes have ANY effect whatsoever... My game type selected in the world…
A bit late to the party here which I should have expected as I have purposefully bitten off a lot trying to learn as much of possible. On that front we are doing great however as I have gotten lots of modeling practice and this is my first time constructing a full scene or environment so grappling with the layout and scale…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Yes thats the ideal case but unfortunately if rigid object is close to a joint it has to bend I am sure you have seen plenty of games where metal armor stretch like a rubber especially around the shoulders I have to repeat myself about possible workflow for rigging this type of character or any other If there is a base…
You seem to have the bicep and forearm bulges as low-lying, flat cutouts rather than larger masses on top of the boxy underlying structure. You also don't seem to be beveling a lot of this. The U-shaped segment holding the knee seems to be thinner from the front than the concept as well The fists seem longer than they are…
I am sorry for my reaction/ But i am too confused because i can't figure it out of this. Maybe this is a way i have learned. When i was learning anatomy, i only saw improvement when i was watching tutorials. No books or already drawn character help me. I wanted to see how actually people draw character, with details. I…
Well how about do the interaction, set it up to be rendered and if you have the time at the end attempt to get it in engine? Not sure how UE4 handles it but I have recently started a guy in a Mech for a project using Unity. I rigged the pilot and the Mech separate but within Maya parented the pilot to the inside of the…
And what, when we get older we turn into nostalgia snobs and act like the man is shitting all over our childhood simply because he made a movie faithful to the reality of a franchise and not what our nostalgia thinks? And then maybe we begin to assume that movies based on talking turtles who fight crime are no longer…
Hello Dreamer, I am curious to see exactly what quality is expected of artists with just 2 days to model and texture a character model in this test. I cant imagine a piece of art worth mentioning coming from such a rush job. Is this using base meshes or prefab bits and they are asked to ghoul things together? As for…
So here are some new updates on my contest entry; I decided to quickly redesign my Siren, scrapping the head fin and instead focusing on giving her the ability to open her mouth impossibly wide, thanks to a slit along the cheeks. My goal for the character is essentially to create a predator capable of disguising itself as…