Yes -I overcranked the scattering intensity so that I could more clearly see the errors. Interesting point that you suspect that the volumetric shadowing doesnt behave the same after baking -but I am not sure that this is the case. At least this is not something that I have been able to recreate in my tests. Thanks for…
Good thoughts. Not what I got out of it at all. But my disclaimer is that my sarcasm detector is broken. :/ I don't agree with all he has to say, but: He was asking us to appreciate real women. Maybe Polycount isn't the best community to attempt this at (since we do videogame art, and all we're about is pretty much our…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…
Ok well now we are starting to get somewhere thanks to you fly_soup. Here's where I am at now What I think happened was that I changed my OBJ exporter to the guru export, which is awesome by the way. Guru has a default scale setting of 1 by the max OBJ export has a default of 6 I think. Thus, somewhere along the way the…
Hello folks, I have some rigged biped characters which I want to export to UDK. For exporting to UDK, the bones objects must have the same name of default UDK Skeleton. Whenever I manually rename the bones, it works perfectly, however I want a script to this automatically. Searching on google I came to this topic:…
So I'm using this video tutorial series: https://vimeo.com/67012979 to make a Cartoon eyeLid rig. Here's the Script I'm using: from maya import cmds , OpenMaya def getUParam( pnt = [], crv = None): point = OpenMaya.MPoint(pnt[0],pnt[1],pnt[2]) curveFn = OpenMaya.MFnNurbsCurve(getDagPath(crv))…
So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always. I have tried hitting all the…
As far as I'm aware, most UI elements in Maya can be added in custom UI windows. For example, you can create windows with a scene's viewport ("modelEditor"), blend shape editor ("blendShapeEditor") and the node editor ("nodeEditor"). You can arrange them however you want and as many as you want. But so far I haven't…
Hi, I just registered to the forum. I'm a newbie to the world of 3d. I have learned the basics of modeling in 3d Studio Max. I'm done with the modeling process of the chair or throne of the Emperor from Star Wars. It's a relatively simple object, but I'm quite happy with it. Now I want to make it look nice with materials…
Hello guys Edit: Problem solved, but still could need advice Im more into textures, but I modeled this sword here, and I came up to a couple of problems since school never teached me essential things back then in modeling. The problem is the handle/tsuba where I used the create polygon tool to make it. It was in cinema 4D,…