Any V-Ray 5 / Max 2022 users here? In V-Ray 3 I would click the floppy disk by history and it adds the current rendering to the history. I don't see a button for this in V-Ray 5 and the documentation doesn't say what to click. I have VFB history enabled but nothing shows up in history when I render. Edit: Here is a pic of…
Big thanks to both or you especially about using path tracing Switching the kernel to path tracing enabled the bounce light from a plane onto my sphere (render target<kernel<path tracing) The shadow contrast issue: (this was a scale issues) I was able to solve by simply adjusting the AO distance (render target<kernel<…
Hey, there were some good tips in the video, I am familiar with some of their videos from before but somehow it didn't cross my mind to look them up on youtube. I worked a bit more on the scope, by raising the opacity level and enabling the "dither" function in Toolbag I got the roughness variation to work on the glass…
The issue is that the scanline renderer adds noise to the colours in the ID bake. Pushing things will have no effect. If you have designer you can use a quantize node to bring the values back into set ranges and solve the problem but I found its actually less trouble to simply patch it up in photoshop. It might be worth…
I specialize in mechanical hard surface subject matter, so occasionally using a box method enables rapid visualisation of the base mesh prior to further iterative work either low, mid or high poly which in turn I confess, hardly ever sculpt but rather rely on various polygonal methodologies in order too project surface…
Looks like you didn't set up the material properly - use a Standard 3dsmax material, plug a Normal map node in your Bump slot, increase the value to 100%, then plug your baked map in your Normal Map node. Then remember to enable Show materials with textures and with hardware shading (or realistic, not sure how it's called…
Yeah i knwo about the foliage mode but for some reason it didn´t want to place foliage on top of my static mesh (which I have enabled in the foliage options), so i just placed them around very quickly to get a vague idea of how the final thing could look. I'll have a look at why it isn´t working and try replacing the…
also i found Google Chrome is a very customizable browser, allowing you to to change many of your settings to your liking. One of the options that you can choose to enable is WebGL, or Web Graphics Library. WebGL is a JavaScript API that allows you to render 3D and 2D computer within your browser. WebGL does not even…
Repainted some of my textures and re-simed a different smoke texture along with a more accurate smoke normal map. Hoping this is near finished, but still open to critiques before i finalize it. Toned down the lens flare in my scene camera. Should I tinker with those GPU particle collisions? I had Scene Depth Collisions…
Ya its possible but you will have to select the geometry in the outliner and make it selectable again. This works best if you delete history first so the Geo you are editing it no longer influenced by the curve. I disabled selection on the geo since weird things can happen when you edit Geo that is still being effected by…