I want to model this concept in Sub-D. However, I've encountered a problem that I can't solve topologically. Can someone help me understand how I can convert these triangles into quads without causing pinching? Some of these triangles are on a curved surface, which makes resolving them without pinching very difficult.…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I sometimes encounter an issue with deformed textures and losing details in some regions of my models, like normals or edge highlights, after importing my assets to Unreal. The reason being is that Unreal rounds up UV coordinate numbers, unless full precision UVs are enabled for static mesh: Here are some examples. Left is…
I'm a Canadian concept artist with production focused work doing characters, props and vehicles! Peep my full portfolio here: ArtStation - Josh Abenojar Let's work my contact email is joshhabenojar@hotmail.com
Hello everyone, I am an Asian and a self-taught 3D modeler with 10 years of experience. I received my green card around mid-2024, and I’m relocated to New York. I feel like I’m starting a new life from scratch here. I have been in the USA for six months now, and I’m actively looking for job opportunities. I would really…
Many of the links to older Topics in our forum are now redirecting to random internet addresses, instead of opening the forum topic. 1. https://polycount.com/categories/general-discussion2. Click on the Topic "Sticky: Bugs! We got 'em!"RESULT: 404 page at vanilla.higherlogic Sorry about the mess. We're investigating the…
Imho convert to 8 bit could also help. It's a palette color, with 8 bit and 256 colors from what i can see. And i am not so sure if this image wasn't compressed to save some space and performance instead of making it looking good. Sometimes in game development you sacrifice the look for performance reasons. For the second…
We (Notiontheory) are an expert team of Unreal Engine Tech Artists and Engineers, with over 10+ years building Unreal games and applications for world-class clients and partners. Our expertise covers all areas of Unreal Engine, and you can visit our website to see a portfolio of work and learn more about the Unreal…
LOOKING FOR FREELANCE ANIMATOR/S SINSPIRE are looking for animators to join our team to help with our Gothic Horror Victorian Clocktower! We will provide a list of animations for you when you message, but we are happy to work around what you can and cannot do, just let us know! This would be an unpaid freelance…