Do you guys use a specific brush for dirt when modelling tilling textures in ZBrush? Or do you prefer to use a base texture and displace from it? I'm trying to achieve something like this: https://dl.dropboxusercontent.com/u/1482056/zbrush_texture_a_001.jpg
Hi guys, wanted to share with you my very first reel. Finally got the chance and permissions to put some of my work online! c: any feedback would be much appreciated! and thank for the time for watching it! https://vimeo.com/148793479
Greetings! My name is Chris Johnson, and I am an experienced professional games animator with many years of experience working on games of various genres, on a wide array of platforms. For the past five years I have worked as freelance animator as well as an art manager/producer on a variety of titles. Most recently I was…
Hello Guys, I am working on some pieces for my future showreel. It's a mixture of 3D and Concept art. What I am posting here is the latest 3d work: https://vimeo.com/148166276 Stuff that I know are wrong: - Skin shader is not looking good, and I am in the process of fixing it directly in marmorset, even though I would love…
Hello guys, just like the title says, we are looking for a skilled and motivated 3D Character Artist to support our Team. Let me give you a short overview about "Myths and Mazes".To describe the Game in terms of genre it would be Action/Adventure/Horror. It will be a First Person, Team based, online multiplayer game. The…
Hey guys, Final scene: ArtStation Link: https://www.artstation.com/artwork/L2ka80 Trying my hand at a sci-fi scene inspired by Arthur Gurin's concept: https://cdna.artstation.com/p/assets/images/images/004/572/046/large/arthur-gurin-infected.jpg?1484672981 He also kindly donated his scene to use as reference, so props to…
there are certainly other reasons why not to use super sharp edges but claiming they do not exist in the real world is certainly not one of them. there are sharp materials in reality, perfectly cut ones, even if the edge isnt 100% perfect on an atomic level, edges can be a lot sharper than texture resolutions would allow…
These baking artifacts are caused by the convergence of a number of separate but related issues. Material artifacts: The material on the high poly model is generating additional surface information that's causing normal baking artifacts. Removing the material from the high poly model resolves this issue. The material on…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
Here is the solution to that, but it may introduce dither pattern instead of lines: https://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps#latest Look at the first post in the thread.