That has nothing to do with what I said but thank you for confirming the obvious for us. If you'd read the post above mine I was responding to a reply that stated developers shouldn't alienate customers with DRM, then went on to cite valve as an example. But apparently his example wasn't to that particular point. Edit:…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Hello, How can i be sure a low poly props/assets i'm modeling are not too heavy? for example - if i model a ww2 helmet how can i be sure what polycount is fine ? if it's 12k low poly then it's probably too much ? which is not ok for games? but does it means it's useless completely? can it be used for example in cinematics?…
Hi guys, just a quick post to ask if anyone knows if Unity supports normalmaps with UV seams along the center line? UDK for example does not support this and for example, you cant have a 100% mirrored torso on a character etc. You need to be a certain amount past the centerline before you can mirror a normalmap without…
How does applying a spherical gravity force change how the physics engine works. Physics engines handle collisions between objects. It doesnt matter where those objects are or what is "up". Why does a spherical world mean you want spherical raycasts? Thats not realistic and its just weird. If you want everything to…
Okay so after the incident (I lost the computer that I worked with for this) and the long break, I decided to get back to this. Now I try to approach it completely differently. I'll use the solutions that I was doing researches for. Basically its exactly the Star Citizen ship workflow, because it works fine, I like the…
Marmoset Toolbag 2 setup Go to - Capture - Settings (Ctrl+P) and check file format is PNG and checkbox Transparency is on. Frame rate 25 (or whatever you like), I prefer to set Duration on 2 or 3. Be sure to set Clockwise settings, it establishes the dependence of the animation frame rate and duration. If you have set…
Yeah the mod has a super healthy RP community, it's very weird and populated by very weird people. The community as a deathmatch game is wholly detatched from them, though, and it's pretty fun. Super happy cow, plenty of thoroughly complex games have distinctly authored, clear play styles. Games can strongly promote…
Earthquake I've looked at the thread previously. It's a very nice thread. I looked at your website too - it has some impressive work. I'm aware that my model has too much geometry but take Jays example above, for example; while it works for what he's shown, the fillet on an ipod is much steeper so geometry that light…