I need to make a leaf texture, hopefully one that can be modified to make multiple leaf types, and am looking for advice or a good reference for how to make the vein structure within a leaf. I see a lot of examples of textures and generators, but not good info on how its done. Anyone have a good example or tutorial on how…
As Till mentioned: there's other factors that are causing problems with the last two cubes in the example image. These could be mismatched tangent spaces, flipped triangulation, strong horizon occlusion or some combination of issues. The first two cubes in the example image are sufficient to illustrate the point. The last…
We have some good examples on our wiki. Drill down here into the sub-pages like LimbTopology and ShoulderTopology http://wiki.polycount.com/wiki/Topology For example:
I do not understand what I am looking at here. Did you model that color render of that Panzer model? Or are you simply using it for reference. It is so completely different to your low poly. And that model itself is loaded to inaccuracies and you SHOULD NOT be using that for reference. Until you answer this I am only going…
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
Hm it's a good site and there's some very nice content but there isn't much either. The warehouse is a good example of environment artist but lighting lets it down and makes it average. The car is really awesome though. Basically my main crits are: Lack of content, need more environments than just single props like the…
I'm very curious about best UV practises. I wish there was a thread here for general UV tips like the giant topology thread and normal baking thread. Often I wonder if I'm unwrapping things inefficiently when I end up splitting things to minimize stretching but raising the vertex count in-engine. It seems like a balance…
Look at the difference between the final and the first image in the tutorial image I posted last page, the difference is clear. One looks baked from a high quality sculpt, the other looks flat and boring, and the differences are notable on the shader too, yes. You do not even have to renormalize unless you want to be…
I see Dark Souls used a lot as an example of a game that can tell a good story with little to no use of cutscenes, but it's important to realize that not every game tries to tell the same type of story as Dark Souls. In many good JRPGs, you can basically write a 6 page paper solely about the main character of the game. Can…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…