What steps are you looking to do to reproduce / tweak the lightmaps with the current solution? Can you export both meshes and textures from this engine? If yes, can you export the lighmaps or they arent available in the game as the maps could be computed before even going to the DS version. What steps are you looking to do…
http://search.barnesandnoble.com/Learning-AutoDESK-Maya-Foundation-with-Dvd/Autodesk-Maya-Press/e/9781897177426/?itm=6 The Learning Maya books are great. The Foundation book gives you a good start, then there's the Advanced Modeling and Animation, and Special Effects and Lighting books. I have all three for Maya 7, and was…
JostVice: I'm sorry, I never thought anybody would want to work at such a small scale, but I can imagine upscaling your stuff just for presentation is not something you want to do. I'll explain how to fix this: Open the shader in notepad. Look for this piece of code, it's near the top: and change it to: That changes the…
Yeah try and keep it basic for as long as you can. What sometimes is overlooked, is the skill to compare. Dont start out "guessing" the anatomy, this will let you come up with things and they become harder to unlearn over time. Start off well with gathering lots of references. Take your time to compare your model to what…
step by step: 1.) selelct either chest or legs and convert to poly, In the editable polytab click "attach" and select the other body part. Now booth are 1 Poly/ Mesh 2.) go right click on this object and go: object properties > backface cullig 3.) now if some faces seem to be flipped select them and hit "flip" in the…
Zoom out until your character is the size of a stamp. All your detail means nothing at this level. Your silhouette is still naked humanoid. This is the point you must understand before your skills in character design improve. This is the purpose of thumbnail sketches as it defines recognizable characters. Until you nail…
You're right. I wanted huge wooden beams, but maybe they are too huge? The step size is average 10 inches, which is within Unreal's height allowable for a "step". But the size may be too big on the girth... but I dug it that way. Oh yeah, this is the image that got me started, I have no clue how I found it or why I chose…
Hey, the question is pretty easy but the answer may be hella hard (I don't know). The situation is the following: I have a character, I have imported it to Marmoset, now what I want is to not see the Marmoset normal shading but rather a cell shading like the one seen in Sable ( https://www.youtube.com/watch?v=4jqWpEHt8lI).…
Hallo! Im new here and hope that i can find some help :) I started to learn blender about 2 weeks ago step by step whenever i can find a bit of time so first question... i uploadet my courir and he doesnt stand on the platform as he should ...searched long time and cant find any answer...maybe its very easy but im a noob…
I've got an old PSP res environment that I want to spruce up a bit for my portfolio. It's textured with loads of different textures, most of which are tiling. I'd like to do an ambient occlusion pass but this is proving to be a little more complicated than expected in Maya. After going through loads of tutorials, none of…