Cutting some corners for time but I'm happy with how this is turning out, especially considering it's my first project in Blender. Doing this project last minute has been a fantastic crash course on the tool. I have a long list of items I'd like to spend more time working on but this will do for the Sept. 1st deadline.…
Back in 2020, I was contacted to work on the statue Hallow for the "Human+Nature" exhibition for The Morton Arboretum. More renders : https://www.artstation.com/artwork/28rR8B
High-end rendering just got a speed boost! Chaos Group have updated their V-Ray RT renderer for 3ds Max and Maya to include GPU acceleration, drastically reducing the render times for scenes with ray-traced reflections and advanced lighting solutions. Read more after the jump! CGArchitect, never heard of them before but…
So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning). I rendered everything fine in Arnold using Arnold renderview....IPR working fine all…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
Hello polycount. I used to use Softimage and for rendering i'd setup passes. one for diff, one for Ambient occlusion. Then then rendering i could render the diff then click a button and softimage would change my scene to be all setup for Ambient Occlusion and I'd click render again. I can't seem to find anything like this…
Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial. http://www.andyzibits.com/tut_maya_low_poly.html I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, " Do top-view…
This is a model of a GNK droid from Star Wars. Modeled in maya and zbrush, textured in substance, and rendered in unreal. This was a really fun project to work on, going through the pipeline from start to finish through programs I wasn't too too familiar with was a lot o fun and makes me feel more confident in my abilities…