Looking at your images, and based on your complaint of "my model isn't deforming well", I think of these things: 1 - Instead of envelopes, try weight painting. Envelopes might work well for simpler meshes but painting is your go-to for complex meshes like a humanoid body, where you can find both nuance and sharp…
This is a fan art work of the Skill Points from Darksiders II. Concept art by Avery Coleman: http://averycolemanart.blogspot.com/2012/10/darksiders-2-concept-art-super-dump.html model Concept art by Avery Coleman:
Hi guys :) Actually can i change the pivot point with vertex snapping when my object is in editPoly in max 2017? Or is it just un bug like it's said on other thread's forum :) Thank for your help :)
Hello guys, I am going to get straight to the point; I have made a human modal which I have also rigged, as well as modeling and rigging a 5-fingerd hand. While I have yet to encounter any major problems, a few oddities bug me: 1) Whenever I bend my characters knee (this is after adding/editing /painting the weights), the…
Our mobile game studio is looking for talented and reliable texture artists to assist us with some freelance projects. To apply you must be skilled in hand-painted textures. If your work is of commercial quality and you have plenty of experience, please send me a personal inbox message with a link to your portfolio.
We are looking for additional artists who can create hand-painted textures for our mobile game. Budget is $80 - $120 USD per texture. Deadline is 2 textures per week. A more complete brief will be provided to the selected artist. All interested candidates must please PM a link to their portfolio.
Is there a quick and easy way to remove/reset the vertex paint modifier in 3ds Max 6? Aside from going in and erasing everything? Thanks. [EDIT] NM - there is a button for it that I can't believe I overlooked. Thanks, Fritz.
hello was wondering if i could get some feedback on this piece. i been working on it for ages. i am having trouble with the overall anatomy and lighting. i really dont mind paint overs. my brain is about to melt because i dont know what do do 😅
Loving the hand painted texture work, your props look very good. Hopefully one day Ill be able to get into doing some handpainted work. The environment looks very close to concept art with the style you have there. So mainly your painting in the lighting in the diffuse maps?