This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Greetings I recently bought Quixel suite and honestly, I must say it significantly improved my workflow! But nothing is perfect and so far I've had only one slight problem with the suite. I can't see any of the layers which are higher in the hierarchy when I'm in dDO's colour paint mode. Reason for this is I like using…
Looks like a linear vs gamma issue on the color map. I would check the bitmap settings in the material first. Another thing you can do is to setup similar lighting environment in both, using the same HDR environment, and tweaking.
Hello, I'm currently looking for someone who has knowledge in PMXEditor and MMD to commission a model I need of a character named "Camellya" from Wuthering Waves. The currently largely available one does not obey MMD's cell shaded light and the other is a PSK, and I don't know how to give it facial expressions or textures…
I have been picking up on this project again, I really want to finish the last 1% for posting it on Artstation. I've been playing around with Marmoset Toolbag and I really am liking the results. I did lose the vellus hair and such but I am not too bothered about it. Overall happy with the coloring and I made some slight…
Well it's not an unlit shader since he uses dynamic lights/shadows. Also on videos, we can see normal maps reacting to dynamic lights. Lambert/Blinn shading/(cubemap reflection) on dynamic objects, most specular/reflections directly baked down into the diffuse map, directionnal lightmaps... It's a mix. We kinda do the same…
got the toon shader done and working with all the lighting. I have strategy and workflow for this game's look. Basically I have created atoon shder with all the controls I need but has no color. Instead of coloring each object I will just "paint with lights". My toon shader is designed to work with the Unreal lighting…
ah. ha glad to hear the clarification, then its well executed as a whole and makes 100% sense. Appreciate the update on the direction, i look forward to it. If you haven't seen it "they", made a "mirror type material or effect", irl i forget the search terms but it bends light in a certain way to make things appear…
Finally got some time to mess around with rebuilding this in UDK. I was curious if anyone could offer some suggestions. I seem to get hung up on a few things. I only know real basic HLSL but I am pretty well versed in UDK. half3 vLTLight = vLight + vNormal * fLTDistortion; half fLTDot = pow(saturate(dot(vEye, -vLTLight)),…
So i've taken the advice to show my blockout, and try to nail down the composition of my scene. Probably a good idea i got stopped earlier before going to far! So i've added my blockout to UE4, and here's what i have so far: And here's a shot with the moon atmosphere i've created: So here's what i'm feeling at the moment i…