Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
can't type outside of quoting if quoting with no words beforehand. thread? i'd like to see those amazing colors inside the 3d render, that would be a challenge i think and would look so baws.("boss")
More can be done like beveling a lot of areas like the cloth(stitching) and wood-panelings (extruded). Where to take it? :…
Another cool suggestion, but that is just in relation to the mesh texture in world space. I was actually looking for something closer to the world camera position, but that was smart enough to essentially 'project' the texture as the player moves, if that makes any sense. So for instance, if I had 3 meshes next to each…
Though a rush job putting this together, but i agree that i am glad this finally happen also. Will be waiting for any updates on this, you've done great, i would be happy with the work that was done & that rendering is kick ass. I was so hoping to see this one but its fine life does happen to all of us, no one should feel…
I use blender to create 3d models but I don't have graphic card to render my models, and I don't have money to effort new pc. So if there is any way to make money with my 3d model please help me. thank you
So is this what you all mean? Looks way better you are right. But I´m really wondering if this is a valid spec map, I´ve never done none of these before, so I´m a noob with this kind of spec maps... I´m sorry.
Hi. So I"ll just focus on the head, some I'm crap at anatomy otherwise, crap at head anatomy too, so take with a grain of salt Proportions: The proportions from the base of the nose to the bottom of the chin aren't quite right. I think maybe you should bring the jaw up, maybe keep the llips in place. The transition you…
I think the next thing everyone will have to get used to and adopt into the pipeline will be dynamic and even animated tessellation. I think its going to be difficult to pull off at first because there aren't many tools that allow artists to iterate quickly and test how things look. So the uses will be limited and…
There are free student versions of Maya, Max, etc. Use Google and specific relevant search terms. You can also email Autodesk. Blender is also free. You don't need to get into game engines right now, not until you get some 3D art done and ready to present/render. You can do both your fundamentals and non-fundmaental art at…
The skin feels a bit plasticy, you could probably tone down the spec. Also, I feel like if the big poofy material was bent that much it would have deeper/darker creases in the inside of the elbow (and likewise, none on the outside of the arm).